The Figurines of Wondrous Power

Figurines of Wondrous Power (Ebony Fly, Golden Lions, Ivory Goats, Marble Elephant, Obsidian Steed. Serpentine Owl and Onyx Dog) on a white background.
April 19, 2024  
Categories: Assorted Ramblings
Tags: Nerdalcon

You know about magic items if you’re familiar with Dungeons and Dragons. A magic item can come in all forms, from armor to whole sentient beings. These items can be challenging to acquire, such as the magic items like the Figurines of Wondrous Power. Skilled artisans crafted the statues and imbued them with magic. So they won’t just be lying around.

What are the Figurines of Wondrous Power?

Resources for Dungeon Masters

Figurines of Honorable Mentions

What are the Figurines of Wondrous Power?

If you’ve seen the Disney+ series Moon Knight, you already know what the figurines are like. The figures are similar to the ushabti of the Egyptian gods.  When you throw the figure and say the command word, the animals will transform into the creature(s) they take after. They include the Bronze Griffon, Ebony Fly, Golden Lions, Ivory Goats, Marble Elephant, Obsidian Steed, Onyx Dog, Serpentine Owl, and Silver Raven, not including the lesser-known figurines. The abilities and duration are specific to each figurine. This is important to keep in mind when incorporating them into your campaign.

Bronze Griffon

According to D&D Beyond, “This bronze statuette is of a griffon rampant”. A griffon is a carnivorous creature with the body of a lion and the head, forelegs, and wings of an eagle. It takes on the stats and abilities of a griffon for six hours once transformed. The creature must rest for five days before being used again once time is up.

Ebony fly statue on a white background.

Ebony Fly

The Ebony Fly has the likeness of a horsefly. It transforms into a giant horsefly large enough to be used as a mount for twelve hours. You can’t use the fly for two days after you use it. Unlike the other statues, the Ebony Fly has no stat block in the Monster Manual. However, don’t worry, D&D Beyond has one, and I have provided an easily accessible version.

Golden Lions

Artisans always craft The Golden Lions in pairs. Each golden figurine can transform and take on the stats of a lion for an hour. Afterward, they can only be used after seven days have passed. Reasonably so, considering you can use one or both simultaneously.

Ivory Goats

Craftworkers always create these particular statues in sets of three, and each of the Ivory Goats figurines stands out from the herd. The three unique goats are the Goat of Traveling, the Goat of Travail, and the Goat of Terror.

Goat of Traveling

The Goat of Traveling can transform into a large goat with the same stats as a riding horse. Instead of a time limit, it has twenty-four charges. Each charge is equal to about an hour spent in beast form. As long as charges are left, you can use them anytime until depleted. Once it runs out of charges, it will turn back into a figurine and will not be usable for seven days.

“Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.” — D&D Beyond

Goat of Travail

The Goat of Travail transforms into a giant goat (not to be confused with the Goat of Traveling’s abilities) for three hours. This figurine has the lengthiest cooldown time of thirty days.

Goat of Terror

I can’t say I’ve ever been afraid of a goat. However, I would much rather have this goat on my side than the enemies’. The Goat of Terror transforms into a giant goat for three hours, like the Goat of Travail. Except, the goat radiates an aura of terror with a radius of thirty feet while you’re riding it. This aura of terror causes all hostile creatures that start their turn within it to make a DC15 Wisdom saving throw or become frightened for one minute.

In addition, it’s crucial to note the goat itself cannot attack. Instead, you can detach its horns and use them as weapons until the goat returns to figurine form.

Marble Elephant

Out of the various Figurines of Wondrous Power, the Marble Elephant is the biggest among them at four inches tall and wide. It can transform into an elephant for up to twenty-four hours and has a cooldown of seven days.

A dark horse with flames for a mane and tail.

Obsidian Steed

Obsidian horse figurine on a red vignette background.

The Obsidian steed can be an absolute nightmare for twenty-four hours. How it behaves depends on your alignment. If you have a good alignment, there is a 10% chance that the horse will ignore your orders every time you use it. Furthermore, only mount it if it’s listening to your orders. You (and the furious horse) will be teleported to a random location on the Hades plane. Then, it transforms back into a figurine. The steed leaves you stranded—literally a nightmare.

Onyx dog figurine on a orange watercolor textured background.

Onyx Dog

The Onyx Dog turns into a mastiff for six hours and then won’t be able to be used for seven days. This figurine has the highest intelligence stat (so far) and can speak Common. Another unique ability of the Onyx Dog is its ability to see invisible creatures and objects.

Green owl figurine on a dark vignette background.

Serpentine Owl

This wise jade owl can transform into a giant owl for up to eight hours and then must stay in figurine form for two days. The Serpentine Owl can communicate with the user at any range telepathically. So long as you both are on the same plane of existence (remember, don’t ride the Obsidian Steed when it’s ignoring you).

A person holding a silver raven figurine.

Silver Raven

The Silver Raven is handy to have for quick communication with others. It allows you to cast Animal Messenger at will during the twelve hours it’s in raven form. However, remember you have to wait two days before using it again.

These next several Figurines of Wondrous Power are not as well-known. They may be specific to particular media or campaigns.

A dwarf wearing black ice armor.

Black Ice Beholder

The Black Ice Beholder figurine is more sinister, considering it’s crafted from black ice. It’s a corrupt mineral with an evil aura passed on from the Cryshal-Tirith. The material itself exudes a sinister influence on the being that possesses it, like the One Ring from the Tolkienverse.

A Beholder on the attack.

The figurine can transform into a beholder for only ten seconds before exploding and returning to figurine form.

Black Spider Figurine

The Black Spider Figurine appears in Baldur’s Gate II: Shadows of Amn and the expansion pack Throne of Bhaal. The figurine will transform into a giant spider called Kitthix once per rest. The spider will obey the user’s commands for one hour and act as support.

Giant spider.

Baldur's Gate II cover.

“This black spider figurine fits in the palm of your hand. When the command word is spoken, the figurine comes to life as a semi-intelligent spider called Kitthix. The huge spider will obey its master’s commands for the duration of the spell or until slain. After one hour, regardless of whether the spider lived or died, the figurine returns. It takes a day to recharge the figurine.” — Description of the Black Spider Figurine from BG2

Blue Quartz Eagle

It fits that an artisan made this figurine from blue quartz. The crystals are a preferred ingredient for creating lenses for the eyes of charming, the eyes of the eagle, and the eyes of minute seeing. Depending on your DM, the figurine will transform into an eagle for twenty-four hours every tenday or week. It puts a whole new meaning to “eagle-eyed”!

Coral Dolphin

The Coral Dolphin Figurine can turn into a dolphin twice every tenday (or week) for four hours. These creatures are brilliant, so much so that they have been able to become priests with proper training. They can also speak Serusan, a language among shallow water peoples.

Jasper Spider

The Jasper Spider Figurine can turn into a giant spider for twelve hours, and you can use it as a mount. Ironically, the person who created the statue made it from a material used in proof against poison and has inherent antidotal properties. According to Volo’s Guide to All Things Magical, containers made of jasper will purify liquids stored in them for twenty-four hours.

Red Boar

The Red Boar Figurine has the cutest name out of the statuettes. The statue turns into an infernal boar by the name of Snort. Yes, Snort. Like another well-known Snort –or at least famous in the Beanie Babies collectors community– the 1990s Beanie Baby Snort the Bull.

Beanie Baby Snort the Bull on a baby blue background.

“Bwahaha! I can’t ever be thankin’ ye enough for me new pet! Bwahaha! Snort! Bwahaha!” — Athrogate to Jarlaxle, Road of the Patriarch

Don’t let the cute name fool you! This hell boar is from the lower planes and is said to be similar to a nightmare. I recommend referring to the Obsidian Steed Figurine from a few paragraphs ago.

Sardonyx Stone Flyer

This statue can turn into a stone flyer– a magical beast moving through stone like a bird moving through the air. You can ride this creature for an hour each day upon use.

Stone flyer mid attack.


Cassius is unique to the Neverwinter Nights: Tyrants of the Moonsea expansion. This Figurine of Wondrous Power is shaped like a wolf with “Cassius” carved into the side. You can use it once a day, and it turns into an astral wolf companion.

The Onyx Panther: Guenhwyvar

“Guenhwyvar is no demon,” Drizzt reassured his large companion. “[she] is a friend and valuable ally.” The cat growled, as if [she] understood, and Wulfgar took another step away. — R.A. Salvatore, The Crystal Shard

Guenhwyvar and her figurine.

Guehwyyar (GUEN-nih-varr) is a loyal companion to Drizzt Do’Urden from R. A. Salvatore’s various works. Rather than the statue transforming into the panther, calling her name summons the astral being to Drizzt’s side for twelve hours. Unlike the other figurines, she can stay longer than twelve hours but will grow tired and weary. Ideally, Guenhwyyvar will need to rest for two days eventually. The panther can transport any being she touches to her astral home or the Ethereal Plane.

Guen and Drizzt fighting a frost giant.

“Forever would Guenhwyvar remember the renegade dark elf, whose heart was so strong and so good and whose loyalty was no less than the panther’s own.” — R.A. Salvatore, Siege of Darkness

Howlite Manticore

The Howlite Manticore Figurine is from the sourcebook Cloak and Dagger from Wizards of the Coast. The Manticore is one of my favorite mythical beasts of all time. They’re so cool, a creature with the body of a lion, leathery wings, and usually a scorpion’s tail. Sometimes, they will be depicted with a human face, no wings, and a dragon’s tail.

Manticore from Adventures in the Forgotten Realms.

Ivory Steed

The Ivory Steed Figurine belongs to Tyr’s death knight, Miltiades. The horse would not transform into a living creature. Instead, it would turn into a full-size mount named Eritophenes, and since it isn’t a living creature (and Miltiades is basically a zombie), it can travel underwater. You know, ’cause needing to breathe is for living beings, not awesome undead paladins of Tyr and ivory companions.

Resources for Dungeon Masters

Dungeons and Dragons Basic Rules

Online Tools for Playing D&D at Home

Natural Crit

Figurines of Honorable Mentions (from Affordable Arcana by Jeremy Clements)

Emerald Frog

Learn More

This Figurine of Wondrous Power appears as a small, innocuous frog carved of cloudy emerald. It transforms into a giant frog or three poisonous frogs. The frog (or frogs) can be animated up to three times per week for a maximum of twelve hours. The emerald frog cannot be activated again for one full week after the twelve hours are used. Each poisonous frog slain in combat reduces the total duration that the figurine can be activated for the week by 4 hours. The giant frog or the poisonous frogs can be used as combatants or small, unintelligent servant-creatures, performing minor tasks or fetching small objects. Small or smaller creatures can use the giant frog as a makeshift mount. However, it is not equipped with a saddle or similar equipment, and its mucus-covered hide imposes an additional –4 penalty on Ride attempts.

Glass Walrus

Learn More

The walrus is carved from a prismatic crystal. It follows all the standard rules for Figurines of Wondrous Power. When animated, a glass walrus acts like an average walrus, except it can glide along the surface of water as though under the constant effects of waterwalk. Up to two medium creatures or four Small creatures can fit on a glass walrus’s back as the beast glides across water (the walrus moves at half speed while being ridden), and the walrus can carry up to 600 pounds in this way before it becomes too encumbered to move. A glass walrus can be used twice weekly for up to six hours per use. When six hours have passed, or the command word is spoken, the glass walrus becomes a statuette again.

Hematite Cougar

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This palm-sized figurine of a cat with a spiked tail is made of gleaming hematite. A hematite cougar becomes a digmaul fully obedient to the figurine’s owner. Even in its animated form, the hematite cougar is made of dense metal, granting it a +2 armor bonus to AC and a +2 bonus to its CMD. The digmaul conducts low levels of electricity; creatures adjacent to the hematite cougar gain electricity resistance 2, but any damage prevented by this ability is dealt to the hematite cougar instead. A hematite cougar can be animated twice weekly for up to eight hours per use; speaking the command word before the eight hours expires returns the hematite cougar to a figurine.

Lapis Lazuli Camel

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This small camel figurine is sculpted of lapis lazuli. Throwing the lapis lazuli camel to the ground and speaking the command word turns it into a dromedary camel. The camel acts as a normal camel in all respects, except that it obeys your verbal commands to the best of its animal-level intelligence. At your command, the camel returns to its figurine form. The lapis lazuli camel can be used up to 3 times per week for up to eight hours each use.

Pearl Dolphin

Learn More

This pearl figurine turns into a dolphin on command (but it retains its composition, which gives it hardness 10). The dolphin follows the verbal commands of the creature who spoke the command word and will follow orders as a summoned creature. With a second command word, the dolphin will swim to an indicated location at double its swim speed, bearing a message just like a creature affected by an animal messenger spell.

The pearl dolphin can maintain its dolphin form for only twenty-four hours per week. The duration need not be continuous but must be used in 1-hour increments.

Tin Imp

Learn More

These smirking imp figurines are made of solid tin. A tin imp turns into an imp on command, though it retains its metallic consistency, which gives it a +4 armor bonus to AC. A tin imp can turn invisible as a swift action in imp form. Tin imps generally avoid combat but make excellent spies and trackers.

The user can designate a single creature as the imp’s quarry in his line of sight. The tin imp follows its quarry and sends a whispered message to its owner every hour detailing the target’s location and activities. A tin imp can maintain its animate status for up to 48 hours weekly. This duration doesn’t need to be continuous but must be used in 1-hour increments. If slain in combat, a tin imp is destroyed. Additionally, a creature with the track class feature can command a tin imp he owns to study a set of footprints (a standard action) and designate the creature that made the footprints as its quarry. The tin imp can then attempt to track the creature as if its owner was tracking it, using the owner’s Perception and Survival skill (and any tracking bonuses).

Want to learn more or check my sources?



Clements, Jeremy, et al. Affordable Arcana – Wondrous Items. The design requirements for this Pathfinder Roleplaying Game product were “Create wondrous items costing under 1,000 gp.” And Jeremy Clements really came through on this one, providing us with many exciting new possibilities. Edited by Kim Frandsen. 3 September 2017. Open Gaming Network, Publishing, Accessed 19 September 2023.

Greyhawk Online. “Figurines of Wondrous Power of the Rhennee.” Greyhawk Online, 22 February 2020, Accessed 19 September 2023.

Grohe, Allan T. “Postfest XVIII (Richfest 2016): Three Figurines of Wondrous Transport.” Canonfire!, 3 July 2016, Accessed 19 September 2023.

Le, Luxia. “Figurines of Wondrous Power 5e: Player Guide & DM Advice.” Black Citadel RPG, Accessed 19 September 2023.

Various Contributors. “Critical Role Wiki.” Figurine of wondrous power – Critical Role, 26 August 2023, Accessed 19 September 2023.

Various Contributors. “Figurine of wondrous power | Forgotten Realms Wiki | Fandom.” Forgotten Realms Wiki, Accessed 19 September 2023.

Various Contributors. “SRD:Figurine of Wondrous Power.” D&D Wiki, Accessed 19 September 2023.

Wizards of the Coast. “Basic Rules for Dungeons and Dragons (D&D) Fifth Edition (5e).” D&D Beyond, Accessed 19 September 2023.

Wizards of the Coast. “Figurine of Wondrous Power – Magic Items.” D&D Beyond, Accessed 19 September 2023.

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Morgan Jensen

Morgan Jensen

About the Author

Morgan Jensen is a writer and artist based in the Central US. When she isn't collecting shiny rocks, she can be found organizing data into pretty charts for Breach Bang Clear. Follow her misadventures by visiting her website or check out her Artstation.


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